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Traffic Cone - Game Art Study

Triangles: 1368

This is a piece that I created as a means to honing subdivision modeling and game optimization fundamentals. I focused on improving edge read, using smoothing groups, support loops, optimizing circular forms, UV/hard splits, correcting vertex normal shading problems, and a more efficient way to approach texturing.

Wireframe

Wireframe

Wireframe

Wireframe

Wireframe

Wireframe

UV Layout

UV Layout

Reference

Reference

Albedo

Albedo

Roughness

Roughness

Metalness

Metalness

Normal

Normal

AO

AO