This is my interpretation of a more realistic "Fractured Staff of Armadyl" from the game Runescape by Jagex. Based on the concept art by Mike Bacchin.
Software breakdown:
-The metallic components and the center star were modeled in Blender.
-The branches were sculpted in ZBrush.
-The gemstones were modeled in ZBrush.
-The retopology and UVs were completed in Blender.
-Texturing, shading, lighting, and rendering were completed in Marmoset Toolbag 4.
-Post-processing was done in Krita.