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Fractured Staff of Armadyl

This is my interpretation of a more realistic "Fractured Staff of Armadyl" from the game Runescape by Jagex. Based on the concept art by Mike Bacchin.

Software breakdown:

-The metallic components and the center star were modeled in Blender.
-The branches were sculpted in ZBrush.
-The gemstones were modeled in ZBrush.
-The retopology and UVs were completed in Blender.
-Texturing, shading, lighting, and rendering were completed in Marmoset Toolbag 4.
-Post-processing was done in Krita.

Concept art by Mike Bacchin

Concept art by Mike Bacchin

UV

UV

Roughness

Roughness

Metalness

Metalness

Albedo

Albedo

Normal

Normal